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The metaverse is difficult to define clearly. Some people say it will be our future reality. Others claim that it will be the successor of the internet. According to yet another vision, it will be the culmination of technological development. Whichever vision we explore, the metaverse poses a lot of intriguing questions.
Metaświat jest konceptem trudnym do zdefiniowania. Niektórzy twierdzą, że to nasza przyszła rzeczywistość. Inni uważają, że metaświat będzie następcą internetu. Zgodnie z jeszcze inną wizją, metaświat ma być niejako szczytowym osiągnięciem myśli technologicznej. Którąkolwiek wersję zaczniemy eksplorować, stawia ona przed nami wiele intrygujących pytań.

Study the text and do the exercises below.
Buckle upBuckle up: the New Reality is in the Making!
The term metaverse is not as new as we may think. The word was coinedwas coined in 1992 by Neal Stephenson, a science fiction author. In his cyberpunk novel, the metaverse was a virtual world which people entered by means ofby means of avatarsavatars and had their alternative lives in it. For years, it was an intriguing concept explored by futurologistsfuturologists and writers. Recently, though, the line between virtual and physical reality has become really thin.
In 2020, the term metaverse referred to the realities of some video games in which people could build houses, set up companiesset up companies, cooperate with supporters, or fight their enemies. Such realities have their currenciescurrencies which can be used to buy products and services. As the players need real money to convertconvert it into virtual currency, again the border between the two realities starts to blurblur. A growing number of users started treating gaming platforms as meeting places where they spent time with their mates or meet new ones. Real celebrities made their appearances in virtual worlds. However, the metaverse is bigger than just the world of a single game. It’s not only about combining the physical and virtual realitiescombining the physical and virtual realities. It’s about bringing various games and social media platforms together to create one augmented metaverseaugmented metaverse in which people will be able to experience the surroundings, not only through the senses of hearing and sight, but also smell and touch. However unbelievableunbelievable it may sound, we are approaching the moment it will be possible.
Some predict the metaverse will become the next version of the internet. Although it cannot be said that the metaverse is fully in existence, more and more metaverse‑like elements appear in our reality. Socialising, shopping, investments, and many other activities do not require our physical presence in different places. Digital servicesDigital services provided by the digital economydigital economy are becoming more and more common.
The main challenge the architects of the metaverse are facing are of technical nature. The computing powercomputing power of the machines we produce these days does not seem to keep up withkeep up with people’s creativity. The computers available nowadays still need to be improvedimproved to allow thousands of users and their avatars to participate simultaneouslysimultaneously in virtual reality. VR headsetsVR headsets or AR gogglesAR goggles still provide a rather individual experience while the metaverse is supposed to give people the possibility of social interaction.
The metaverse is too big a project for just one company to be responsible for it. Some gaming giants in cooperation with social media tycoonssocial media tycoons are involved. It is said that if somebody has anything to do with technology or social media these days, the metaverse is on the top of their agendaagenda. One thing can be said for sure: such a project requires cooperation at a level we have never seen before. Numerous start‑upsstart‑ups declare to be metaverse‑ready and eagereager to work on developing this new digital reality. It’s definitely worth keeping an eye onkeeping an eye on the metaverse developments, as an exciting future which lies ahead oflies ahead of mankind.
Źródło: Anna Posyniak‑Dutka, licencja: CC BY-SA 3.0.
a) was created by futurologists many years ago.
b) was picked up by many punk musicians.
c) was created by a sci-fi author.
2. The real and virtual worlds started to come closer to each other as a result of
a) a growing number of connections between the two worlds.
b) people finding more and more friends in the digital world.
c) houses being more affordable in the virtual world.
3. The aspect of the metaverse which is yet to come into being is
a) the possibility to experience aromas and physical contact.
b) the chance to attend concerts given by real celebrities.
c) the opportunity to see and hear things.
4. What is the most difficult aspect of constructing the metaverse?
a) The financial aspect of it.
b) The speed at which it will develop.
c) The capabilities of computers.
5. Which organisations do not have a need to be involved in the creation of the metaverse?
a) Start-ups.
b) Companies producing games and social media owners.
c) Companies not connected with technology.
6. What condition needs to be fulfilled for the metaverse to be a worldwide platform?
a) It has to be based on social media.
b) It has to involve a global collaboration.
c) Many new companies will have to be created.
What are the advantages and disadvantages of the fact that all aspects of our lives are transferred into virtual reality? Write your opinion in 5–6 sentences.
Słownik
/ əˈdʒendə /
porządek dnia (a list of matters to be discussed or done)
/ ˈeɪ ' ɑːr ˈɡɒɡəlz/
gogle do rozszerzonej rzeczywistości (goggles enabling users to enter augmented reality)
/ ɔːɡ 'mentɪd ˈmetəvɜːs /
metawersum, rozszerzony metaświat (a concept of 3D virtual reality)
/ ˌævəˈtɑːrz / / ˌævəˈtɑːrr /
awatary [awatar] (an image that represents you in the virtual reality of a game, chat room, etc.)
/ ˈblɝː /
zacierać się (to become unclear)
/ ˈbʌkl̩ ʌp /
zapnijcie pasy [zapiąć pasy] (to fasten one’s seat belt, in a metaphoric sense - to get ready for something unexpected)
/ ˈbaɪ ˈmiːnz ʌv /
za pomocą (an expression used to show the tool or method used to do something)
/ kəmˈbaɪnɪŋ ðə ˈfɪzɪkl̩ ənd ˈvɝːtʃuːəl riˈælətiz / / ˈkɑːmbaɪn ðə ˈfɪzɪkl̩ ənd ˈvɝːtʃuːəl riˈæləti /
łączenie rzeczywistości fizycznej i wirtualnej [łączyć rzeczywistość fizyczną i wirtualną] (to connect the real and digital world)
/ kəmˈpjuːtɪŋ ˈpaʊər /
moc obliczeniowa (the capacity at which a computer can work)
/ ˈkɑːnvərt /
zamieniać (to change one type of something into another, e.g. dollars to euros)
/ ˈkɜːrənsiz / / ˈkɜːrənsi /
waluty [waluta] (the money used in a particular country)
/ ˈdɪdʒətl̩ ɪˈkɑːnəmi /
gospodarka cyfrowa (a concept of all commercial exchange taking place in the virtual world)
/ ˈdɪdʒətl̩ ˈsɝːvəsəz / / ˈdɪdʒətl̩ ˈsɝːvəs /
usługi cyfrowe [usługa cyfrowa] (a service provided in a digital form or in the virtual world)
/ ˈiːɡər /
chętny/chętna (very willing to do something)
/ ˌfjuːtʃəˈrɒlədʒɪsts / / ˌfjuːtʃəˈrɒlədʒɪst /
futurolodzy/futurolożki [futurolog/futurolożka] (a person who follows trends and tries to predict how they will affect the future)
/ ˌɪmˈpruːvd / / ˌɪmˈpruːv /
ulepszany/ulepszana [ulepszać] (to make something better)
/ ɪn ðə ˈmeɪkɪŋ /
w trakcie tworzenia (in the process of being created)
/ ˈkiːp ˈʌp wɪtheta /
być na bieżąco z (to have all the current information about something)
/ ˈkiːpɪŋ ən eɪ ɑːn / / ˈkiːp ən eɪ ɑːn /
mieć na oku (to stay tuned and follow something)
/ ˈlaɪz əˈhed ʌv / / laɪ əˈhed ʌv /
znajdować się przed, leżeć przed (to be situated physically or metaphorically before something or someone)
/ set ˈʌp ˈkʌmpəniz / / set ˈʌp ə ˈkʌmpəni /
zakładać firmy [założyć firmę] (to start a new company)
/ ˌsɪmlˈteɪnɪəsli /
symultanicznie, jednocześnie
/ ˈsoʊʃl ˈmiːdiə taɪˈkuːnz / / ˈsoʊʃl ˈmiːdiə taɪˈkuːn /
potentaci/potentatki mediów społecznościowych [potentat/potentatka mediów społecznościowych] (a powerful person whose business activity is based on social media)
/ ˈstɑːrˈtəps / / ˈstɑːrˈtəp /
start‑upy [start‑up] (a new business that has just started operating)
/ ˌʌnbɪˈliːvəbl̩ /
niewiarygodny/niewiarygodna (hard or impossible to believe)
/ ˌviː ˈɑː(r)ˈhedˌsets / / ˌviː ˈɑː(r) ˈhedˌset /
zestawy do korzystania z wirtualnej rzeczywistości [zestaw do korzystania z wirtualnej rzeczywistości] (a kind of device which allows users enter virtual reality)
/ wəz ˌkɔɪnd / / ˌkɔɪn /
powstało, zostało ukute (o nowym słowie, terminie) (to create a new word to name something)
Źródło: GroMar Sp. z o.o., licencja: CC BY‑SA 3.0